Melee-focused action games have spent years enacting the fantasy of engaging in armed combat, fortunately sparing us the hours of rigorous training and resolve it takes to actually do so in real life. But For Honor, Ubisoft's third-person weapon-based arena combat game, is different from other melee-focused action games, like Dark Souls or Dynasty Warriors.
Diluvion is in that most tragic class of disappointing game: the kind with great ideas. There's so much to love and appreciate on the surface that the game's profound awkwardness and convoluted mechanics just hurt to experience.
Halo Wars 2 lies somewhere in between an RTS game for Halo fans and a Halo game for RTS fans. It adapts Halo's FPS roots well, taking the series’ classic missions and reformatting them in ways that make sense for a strategy game without sacrificing accessibility. But ultimately, this is a very light RTS experience geared toward Halo veterans, not a robust strategy game, and it runs out of steam quickly.
Playing Divide is akin to experiencing deja vu over the course of several hours. It’s built on a promising sci-fi premise, but each new area, encounter, and objective feels cyclical and repetitive to the point of tedium and frustration.