There’s an alluring sense of immediacy and simplicity to God Eater Resurrection. You jump into a mission knowing full well what your orders are, you carry out those directives, and you exfiltrate when the job is done. It’s the same kind of glamorized efficiency that makes spy fiction so appealing. The narrative device that improves on this premise is, of course, when things don’t go as planned, when the agent or squad must adapt to changing circumstances. It’s due to a shortage of these surprises, however, that God Eater Resurrection never transcends its safe, uncomplicated design.
Hardcore roguelike traditionalists may find a lot to like in Necropolis, which goes heavy on atmosphere with its spooky, retro-flavored environs and even heavier on tense combat with the threat of permadeath looming overhead. But there isn’t much beneath the surface. While Necropolis compels you to explore the underworld for a few hours, shallow design and frustration eventually make you eager to find that exit back to the surface.
Update: We've updated our review to reflect the changes made to the PS4 and Xbox One versions of Kerbal Space Program. Please scroll to the bottom of the story to find the updated content. - PB, 7/26/2016, 12:42 PM PDT
Two astronauts are dead. And they represent one of my greatest achievements in a video game.
One of our favourite games each year at InStyle HQ is to work out which designer will be next to collaborate with high street mogul H&M. The last collaboration with Balmain set the bar pretty high, so we were delighted to hear that Kenzo would be next on the list
The year is 1980. Hoverbikes are in vogue, and so are 1920’s Italian opera and portable vinyl record players. You’re in the midst of breaking into a highly secured villa, and the safe you’re there to grab is surrounded by lasers, just as you expected. You throw down your clunky laptop and after a flurry of determined keystrokes, you smack the Enter button. Elsewhere in the complex, your strategically-placed briefcase opens up to deploy a rifle, which swivels and fires a round to hit a switch, just as you programmed.
If you've ever stepped into Samus Aran's boots for a Metroid adventure, you'll instantly recognize parallels in Headlander's world structure, outfits, and animations. It doesn't beat around the bush: you shoot laser guns, explore sprawling maps, and hunt for hidden power-ups--Metroid in a nutshell.